Class OObject
Object
|
+--OObject
-
Direct Known Subclasses:
-
Map, Mutex, Transaction, Balance, Decode, Observer, Command, View, Account, Context
- class
OObject
the "abstract base class" OObject has no code, only
a design pattern followed by convention; Two utility
functions (Class,Extends) replace the "constructor"
Javascript function with a wrapper function and also
set up a proper inheritence mechanism; This mechanism
allows the pretty source whereby "methods" are declared
inline in the Javascript function, but the source code
of those methods are not copied into every object instance
as would otherwise be the case with simple Javascript;
The wrapper function also sets up the "constructor"
to use GLOBALS.ValidateArgs() to insure that the required
parameters are passed to the constructor and throw an
exception if not.
The design pattern implemented by Class/Extends
corrects several problems that occur with naive
Class/Superclass mechanisms often used with Javascript;
The required "interface" for "OObject":
(1) the Object has its "class" declared via the utility
function GLOBALS.Class()
(2) the "superclass" (if any) is declared via the
utility function GLOBALS.Extends()
(3) the "constructor" logic for the class is placed
in a "method" named "konstructor"
(4) the konstructor method invokes the "super" constructor
via its class name [rather than super()]
See:Defined in utils.js
Author: Bruce Wallace (PolyGlotInc.com)
Version: 1.0
OObject
OObject()
See:Throws:- MissingArgException thrown by constructor wrapper
Author: Bruce Wallace (PolyGlotInc.com)
Version: 1.0
Documentation generated by
JSDoc on Fri Mar 17 06:40:21 2006